Oath of the Forge
Those that pledge themselves to the God of War and Craftsmen commit themselves to the pursuit of mastery in body and blade. Votnir’s disciples each have a project. A pursuit or task they can contribute towards that will be their legacy. These great works are often accompanied by a corresponding magical item, forged by the champion and representative of their journey and their relation to their lord.
Oath of The Forge Features
Paladin Level Feature
3rd Bonus Proficiency, Oath Spells, Channel Divinity,
7th Aura of Steel (10 ft.)
15th Molten Skin
18th Aura of Steel (30 ft.)
20th Soul of the Forge
Bonus Proficiency
When swear this oath at 3rd level, you gain proficiency with smith’s tools.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Forge Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of The Forge Spells
Paladin Level Spells
3rd Identify, Shield of Faith
5th Heat metal, Spiritual weapon
9th Blinding Smite, Crusader’s Mantle
13th Fabricate, Wall of Fire
17th Animate Objects, Flame Strike
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Channel Divinity: Artisan's Blessing
You can use your Channel Divinity to create simple items.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object (see chapter 5, “Equipment,” in the Player’s Handbook for examples of these items). The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
The ritual can create a duplicate of a nonmagical item that contains metal, such as a key, if you possess the original during the ritual.
Channel Divinity: Hammer of the Gods
As an action you can imbue your weapon with the fire of the forge for 10mins. You may add your Charisma modifier to any smithing skill checks during the duration, in addition, all radiant damage you deal from spells or divine smites is converted from radiant damage to fire damage. While the effect lasts your damage ignores any resistance to fire a creature may have and any fire damage dice that rolls a natural 1 or 2 may be re-rolled.
Aura of Steel
Starting at 7th level you emanate an aura of embers that hardens armor and provides protection from flame, you and friendly creatures within 10 feet of you receive a bonus +1 to AC and are Resistant to Fire while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Molten Skin
Starting at 15th level, your skin, joints and eyes begin to resemble molten rock or metal. You exude heat and bleed fire. A hostile creature that touches or hits you with a melee attack while within 5 feet of you takes (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes (1d10) fire damage at the start of each of its turns.
Soul of the Forge
At 20th level, as an action, you may summon the power of your master work to turn into an Avatar of the War God himself for 1min.
You gain 60 Temporary HP, grow one size larger and gain a 10ft reach if you do not already have reach.
Your melee attacks deal (2d10) additional fire damage and set creatures on fire
You deal double damage to structures and buildings